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Sheep Meadow

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Devlog

  • How I make every level provably solvable: build the board backwards
    October 07, 2026 by xiaocity#game design、puzzle、procedural generation、devlog
    Most stacking tile-match games deal a random board and then hope it can be cleared. I wanted a game where getting stuck is always your own doing, so Sheep Meadow does it the other way round: **the win... Continue reading
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Updated 12 days ago